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Employees Gone Wild: Crazy (and True!) Stories of Office Misbehavior, and What You Can Learn From the Mistakes of Others - Richard Burton

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blog.juliobiason.me/reviews/bo

K is for Knifeball: An Alphabet of Terrible Advice - Avery Monsen, Jory John

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blog.juliobiason.me/reviews/bo

Oh, right. What I put the "open files" in a key press, and I was trying to figure out which command I should type.

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Good morning for those that woke up at 3am and failed to fall asleep again.

Have you ever sent a fax?

[feel free to boost this to maximize response.]

Guess I could discuss this in a blog post and/or in a chapter of my book...

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(But honestly, I _love_ when you think "this doesn't work", start breaking it apart, thinking how to fix problems, and then return to the original solution.)

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Problem is: People don't think on the "why" you have a user story and have tasks and have complexity points, they just follow whatever the scrum book said, and then change things around to "make things clearer" and... is it? Really?

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(Yes, I'm making a stupid analogy with User Stories and Complexity Points, so sue me.)

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Dunno, maybe one could have a more complete explanation of what it is expected from the feature in the user perspective -- kinda like telling what the user should expect -- and have tasks, and tasks should have something to point how complex things are...

Na, nobody would think like that, would they?

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Also, nothing is so clear cut.

If I have a task that has 3 tasks and two are done, can you point it is 66% complete?

What if the last task is just pressing a button to deploy it? Does that references 33% of the task?

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One thing I should've pointed: Unless you have individual tasks for that task, you have no idea how "complete" it is.

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For reference: When someone shown a classic gantt chart with a task marked as "90% complete", I asked if that meant there were tests, they pointed there was another task for testing and I pointed "I'm sorry to say, but then what you have there is pretty nice lie."

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My burnout reached the level where, when I see something that doesn't look right, I go into a really angry wording to say "doesn't look right".

rust ghost, signing off

quietmisdreavus.net/self/2020/

(Another prominent Rust developer stepping down due to health. Knowing how much work was done to actually bring Rust to the front, it is totally understandable.)

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