Broetry Poetry for Dudes - Brian McGackin
Employees Gone Wild: Crazy (and True!) Stories of Office Misbehavior, and What You Can Learn From the Mistakes of Others - Richard Burton
K is for Knifeball: An Alphabet of Terrible Advice - Avery Monsen, Jory John
Oh, right. What I put the "open files" in a key press, and I was trying to figure out which command I should type.
Guess I could discuss this in a blog post and/or in a chapter of my book...
(But honestly, I _love_ when you think "this doesn't work", start breaking it apart, thinking how to fix problems, and then return to the original solution.)
Problem is: People don't think on the "why" you have a user story and have tasks and have complexity points, they just follow whatever the scrum book said, and then change things around to "make things clearer" and... is it? Really?
(Yes, I'm making a stupid analogy with User Stories and Complexity Points, so sue me.)
Dunno, maybe one could have a more complete explanation of what it is expected from the feature in the user perspective -- kinda like telling what the user should expect -- and have tasks, and tasks should have something to point how complex things are...
Na, nobody would think like that, would they?
Also, nothing is so clear cut.
If I have a task that has 3 tasks and two are done, can you point it is 66% complete?
What if the last task is just pressing a button to deploy it? Does that references 33% of the task?
One thing I should've pointed: Unless you have individual tasks for that task, you have no idea how "complete" it is.
For reference: When someone shown a classic gantt chart with a task marked as "90% complete", I asked if that meant there were tests, they pointed there was another task for testing and I pointed "I'm sorry to say, but then what you have there is pretty nice lie."
rust ghost, signing off
(Another prominent Rust developer stepping down due to health. Knowing how much work was done to actually bring Rust to the front, it is totally understandable.)
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